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 gwgewer

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PostSubject: gwgewer   Mon Apr 07, 2014 7:39 am

Some Basic Fuuinjutsu

Name: Genjutsu no Fuuin | Seal of Illusionary Techniques
Rank: E-S
Type: Fuuin-Gen | Supplementary
Range: Close (0m ~ 5m)
Element: -
Description: In order to use this jutsu, the user must have performed the necessary hand seals for a specific Genjutsu of varying rank. After performing these hand seals, the user adds an additional five hand seals to levitate a glowing blue chakra entity of kanji above one of the palms. By striking this kanji onto a target, the seal paints itself on the user’s body and forcibly activates the genjutsu. The genjutsu works the same as it would if the user normally activated the technique, including a tribute of constant chakra; however this method allows one to place a battery seal alongside this seal to eliminate the need for constant chakra consumption. Since it requires contact with the enemy directly, it is often better to simply use a genjutsu without this perk. The genjutsu will remain active on the target until the time limit is reached for the genjutsu, the user/battery seal stops feeding chakra to the seal, or the user/an ally performs “kai” to escape the genjutsu. If any of the above are true, the seal vanishes from the victim’s body.and the Genjutsu ends.
Chakra Cost: Cost of Genjutsu + 5CP

Name: Kyoukai | Boundaries
Rank: D
Type: Fuuin-Gen | Supplementary
Range: Varies
Element: -
Description: A rather simple Fuuinjutsu that can be placed on the ground, a weapon, a slip of paper, or any other solid surface through any usage, such as painting, engraving or tattooing. It cannot however he placed on a chakra emitting entity such as a substance, person, or pet. Each seal holds two properties. The first is “boundaries”, which states that it will create a non-visible chakra connection with another one of these very seals, as long as the seal is within 10m of this one. Thus by chain placing these seals on the ground, one can create a ‘boundary’. This boundary has absolutely no purpose, until the second property is activated. Should the user perform an Area of Effect genjutsu after creating a boundary (the boundary must form a shape, such as a triangle, square, or even decagon. Without shape, the following ability has no effect), the area for which the genjutsu effects becomes this boundary. As such, one can greatly increase the possible area that their genjutsu can affect. The genjutsu still follows the same flaws (ie. performing kai will remove the genjutsu entirely), however with one added handicap. If the user leaves the boundary of the seals, the genjutsu will immediately for that user, however re-entering it will enable the jutsu again. The creation of the seal is the only necessary chakra cost, however this cost adds up when creating a large boundary.
Chakra Cost: 3 per seal

Name: Kadenchi Fuuin | Battery Seal
Rank: C
Type: Fuuinjutsu | Supplementary
Range: -
Element: -
Description: After creating a seal, the user may choose to add this battery seal to that ‘parent’ seal. The battery seal is loaded with a defined amount of chakra, and is painted next to the written seal, like an attachment. Once the seal has been activated, the battery seal kicks in and provides any chakra cost for maintaining the jutsu, until the chakra from the seal is depleted. This allows the user to utilize a seal without constantly focusing chakra on the seal, as the battery seal provides the chakra source. Once the seal runs out of chakra, or does not have an adequate amount to provide for 1 more posts worth of consumption; both this seal and the parent seal cancel, ending the Fuuinjutsu. The total amount of chakra consumed is still the same as if the user was constantly feeding chakra into the seal; but this way they do not have to resort to such an archaic tactic as constantly feeding chakra.
Chakra Cost: Varies based on the amount of chakra sealed.

Name: Suishin Fuuin | Propulsion Seal
Rank: C
Type: Fuuinjutsu | Supplementary
Range: -
Element: Katon
Description: A very simple seal created by Hikaru for the sole purpose of performing a complex “Kunai missile” technique. By placing a small seal on the end of a kunai (or any surface really), the user can apply a very minimal amount of chakra to propel this object forward a short distance. The mass of the object usually interferes with the distance, but a kunai can travel about 10m on average, without even being thrown. The benefit of using this seal, instead of throwing it, is of twofold. On one hand, the propelled item will generally go twice as fast using this jutsu than if thrown by hand. On the other hand, it allows the user to place a battery seal amidst this propulsion seal to extend the travel time greatly. As such, it can propel a kunai like a missile, 100m or more if necessary. The propulsion only works in one direction however, and thus it can only fly in a straight line.
Chakra Cost: 5CP (2CP upkeep with Battery Seal)

Name: Chokuhi Horimono | Personal Tattooing
Rank: C
Type: Fuuinjutsu | Supplementary
Range: -
Element: -
Description: A method of writing very similar to the well known Finger Engraving Seal, however utilizing ink instead of simple etching. By holding in one’s hand a canister of ink, the user is able to draw this ink out with chakra and channel it to their index finger. Then, by sharpening the chakra around the user’s index, they can proceed to engrave into an object or person, the tattoo. While usually a tattoo will be painful, this tattooing procedure blends the ink with the skin (or other surface) to make it as painless as possible. While it does sting still, it’s not enough to effectively leave the user groaning in agony like a regular tattoo.
Chakra Cost: 7CP (2 per post)

Name: Koukei Juugo ─ Bakuyaku Nifuda | Caliber 15 ─ Explosive Note
Rank: B
Type: Fuuinjutsu
Range: -
Element: -
Description: A customized seal that the user can etch, print, paint, or more commonly, place on a blank piece of parchment. Activating the seal produces an explosion equal to fifteen explosive notes. The jutsu is significantly less expensive than activating fifteen separate notes because of its compact nature.
Chakra Cost: 11

Name: Hikushi Fuuin | Fire Spit Seal
Rank: B
Type: Fuuinjutsu | Offense
Range: Close (0m ~ 5m) - Long (10m+)
Element: Katon
Description: Half of this seal is tattooed on the tongue of the user, while the other half on the roof of their mouth. When the user holds their tongue to the roof of their mouth for a single second, and proceeds to channel a surplus of Katon chakra toward their mouth, the seal activates. From it spawns a single fireball to fully occupy the user’s mouth, before inevitably being released through the lips as a projectile. The fireball can fly up to ten meters before becoming nearly useless, but should it make contact with a surface, it can produce a hefty knockback effect and ignite the surface into second degree flames.
Chakra Cost: 10CP

Name: Haishitsu Fuuin | Disablement Seal
Rank: B
Type: Fuuinjutsu | Offense
Range: Close (0m ~ 5m)
Element: -
Description: After performing a quick series of hand seals, the user’s palm will levitate a glowing blue chakra entity of kanji. By placing this kanji on a limb, the user is able to seal all chakra connectivity to that limb; leaving it disabled. This is effective for forcing a person to limp, or preventing them from performing jutsu. The seal lasts for as long as the user applies chakra to it, unless the enemy breaks it by overloading it with 18CP of chakra (14CP if they have Fuuinjutsu as a specialty). If this seal strikes the target’s chest, it will increase the chakra cost for all of the target’s jutsu by 5CP instead of disabling the entire body. If the head is struck, the seal will reduce 8CP from the target’s body before immediately breaking. The latter two effects are simply means of avoiding an auto-kill.
Chakra Cost: 14CP (4 per post)

Name: Kage Bunshin no Fuuin | The Sealing of Shadow Clones
Rank: B
Type: Fuuinjutsu
Range: -
Element: -
Description: A unique technique Hikaru taught himself when he realized one can seal jutsu into scrolls. The main difference between this jutsu and the simple sealing technique is that unlike almost every other jutsu, Shadow Clones cannot be sealed regularly. They are unique to each person who uses them, and simply using the shadow clone itself would immediately make it impossible to seal in a manner that resembles the user. The whole point of the shadow clone would be lost, and so Hikaru devised this technique as a replacement. By having someone else perform the exact hand seals, minus the last one, for a Kage Bunshin, then placing it on a prewritten seal located on a scroll, the entity is able to transfer 15CP of their chakra into the scroll, to otherwise seal the Kage Bunshin inside of it, before it is ever summoned. The seal acts as the final hand seal, and works like a chakra leech to preserve the chakra inside the scroll to be used later. When a new person activates the seal using basic Fuuinjutsu, they are able to unseal a Kage Bunshin that resembles the user exactly, and even transfer their chakra into the shadow clone to act as a real shadow clone. Since the seal is still imperfect, it consumes 10CP to unseal the jutsu, as opposed to only 1CP as is such for other unsealed jutsu.
Chakra Cost: 10CP to unseal.

Name: Ayatsuri no Kage Bunshin | Manipulation of Shadow Clones
Rank: A
Type: Fuuinjutsu
Range: -
Element: -
Description: After inscribing a seal on a parchment, usually a chakra enhanced one, the user is able to imprint this Fuuinjutsu. After placing the seal on a shadow clone, the properties of this shadow clone change. The clone can only use jutsu of up to C-rank in power, however they become incredibly more realistic. They are able to take tremendous amounts of damage without dispersing, they can bleed realistically, and their body even has realistic bones to snap or break. A shadow clone can even lose an arm and survive; however a lethal blow or multiple missing limbs is the extent of the shadow clone’s agony. The shadow clone also loses the property of reconnaissance, and can no longer share memories with its maker. However, the user of the shadow clone will still know if their clone has been dispersed. Finally, the seal adds one more change to the shadow clone, and that’s total CP amount. The user is able to place as much chakra into the clone as they wish, or take out however much they want. However, for as long as the shadow clone has more than 5CP, it will create a false chakra image to fool those who can sense chakra, although very high ranked or experienced chakra sensors can detect the fallacy in the jutsu and identify its fraudly nature. The seal only requires the initial activation fee, and is afterwards self-sustaining.
Chakra Cost: 24

Name: Gojin | Persona
Rank: A
Type: Fuuinjutsu
Range: -
Element: -
Description: An advanced form of the transformation jutsu that HIkaru prefers to use when leaving the village, as to avoid scandals and recognition. He invented the technique at a young age, however has only recently been able to perfect it. The jutsu allows Hikaru to change his appearance to resemble one of the three ‘personas’ listed in his Appearance. Each persona has a unique look, which Hikaru stole from several people he’s met in the past. When creating the Fuuin seal, Hikaru must designate which persona to use, then place the seal somewhere on their person. The seal, once activated, is self sustaining, and changes Hikaru’s appearance to be that of the persona. The main difference between this seal and the actual transformation technique is the durability of the transformation. The user can take outstanding amounts of damage, and still keep up the persona for as long as the seal is on their person. Only once the seal is manually deactivated or removed will the charade be revealed.
Chakra Cost: 23

Name: Kaze Hira Suiryoku | Wind Palm Thrust
Rank: A
Type: Fuuinjutsu | Offense
Range: Close (0m ~ 5m) - Long (10m+)
Element: Fuuton
Description: Painted on each of the user’s palms is one half of a fuuinjutsu seal. Because only one half of the seal is painted on, the user may paint half of another seal on the palms without neutralizing the effects of this Fuuinjutsu. When the user slams their hands together, the seal connects, taking in applied Fuuton element chakra and converting it into the jutsu. A short while (about three seconds) after the hands clap, the user must position themselves to avoid being blown back by inertia once the attack launches. Should they fail to do so, recoil may take effect and throttle the user back. From the user’s palm launches a concentrated blast of wind about 30cm in diameter. This orb flies at the speed of a thrown shuriken, and travel upwards of 15m before dispersing. Should the orb make contact with a solid object, it will explode a purely concussive explosion; one that can devastate a 2m diametric area and deal bone-breaking damage to those within the blast radius. Though powerful, the jutsu is fairly simple to evade due to its small size and long preparation time.
Chakra Cost: 22CP

Name: Hi Hira Suiryoku | Fire Palm Thrust
Rank: A
Type: Fuuinjutsu | Offense
Range: Close (0m ~ 5m) - Long (10m+)
Element: Katon
Description: Painted on each of the user’s palms is one half of a fuuinjutsu seal. Because only one half of the seal is painted on, the user may paint half of another seal on the palms without neutralizing the effects of this Fuuinjutsu. When the user slams their hands together, the seal connects, taking in applied Katon element chakra and converting it into the jutsu. A short while (about three seconds) after the hands clap, the user must position themselves to avoid being blown back by inertia once their attack launches. Should they fail to do so, recoil may take effect and throttle the user back. By forming a “Hadoken” type of maneuver with the hands (having both hands joined at the wrist and facing outward), the user is able to launch a concentrated ball of fire about 30cm in diameter from the space between both palms. This fireball can travel no more than 15m before dispersing, but if it makes contact with a solid surface, it will forcibly explode to create a large dome of fire about 2m in diameter, capable of easily setting clothes and people on fire; and giving powerful third degree burns if the target is directly struck. Second degree burns are given to those within the blast range, and first if just outside the fire dome. Though powerful, the jutsu is fairly simple to evade due to its small size and long preparation time.
Chakra Cost: 22CP

Name: Boueki Fuuin | Quarantine Seal
Rank: A
Type: Fuuinjutsu
Range: Max. 100m2 (10m x 10m square)
Element: -
Description: After prewriting four identical seals, and wrapping them either around a kunai and throwing it, or placing each ten meters apart into a square, the user is then able to perform a short string of hand seals to utilize this jutsu. The four seals extend barrier walls from one another to create a perfect barrier box, that extends no more than 4m into the air. The box is enclosed under ground to prevent seismic entry, but open from above. The barrier itself is able to protect against jutsu of B-rank and below; though no more than 3 jutsu tops. A-rank jutsu will destroy the box, however the jutsu will also be cancelled in the process. Should a person attempt to strike the box directly, they will receive a rather painful stinging sensation. An A-ranked ninja with B-rank strength SCs can shatter the box easily, although the stinging does not fade. When one wall of the box is destroyed, the entire jutsu crumbles and the seals fade. The jutsu can be used both offensively and defensively, as to keep a person from escaping or keeping one safe.
Chakra Cost: 24 (5 per post)

Name: Kabe Nankan | Barrier Wall
Rank: A
Type: Fuuinjutsu
Range: 10m flat barrier
Element: -
Description: A variation of the Quarantine seal, the user creates the same exact seals necessary for the aforementioned jutsu, however only tosses two of the seals on the ground. After performing the rightful hand seals, a barrier wall will be made between the two seals, capable of protecting the user from jutsu up to B-rank; though no more than 3 separate jutsu. A-rank jutsu will also destroy the box, however the A-rank technique in question will be cancelled in the process. Striking the box directly sends a painful stinging sensation through the body, however an A-ranked ninja with B-rank strength SCs can shatter the barrier at the cost of stinging their hand. This jutsu is mainly used for defending against oncoming assaults; but can be seen as a waste of chakra compared to the Quarantine Seal, however it does not require a maintaining cost.
Chakra Cost: 20

Name: Wareme | Rift
Rank: S
Type: Fuuinjutsu | Supplementary
Range: Close (0m ~ 5m)
Element: -
Description:
Appearance:
 
A jutsu Hikaru invented himself, which he uses very rarely. This jutsu is not very powerful, nor is it exactly ‘useful’, however it is incredibly difficult to perform, and often referred to by HIkaru himself as a forbidden technique due to its very nature. After performing about 15 hand seals, the user places their palm against the air itself, before a large black seal seems to spawn; akin to a summoning jutsu. After the creation of this mid-air seal, the user grips the very fabrics of space and time, and tears a hole into it; creating a rift in reality itself. This creates a paper thin vortex that seems to create a large black, gaping hole in the air about the length of the user’s body. The creation of this very hole emits a loud noise similar to that of shifting stone, which ruins any sneak attack one may have planned. It takes about 4-5 seconds for the hole to fully open, and another 4-5 seconds for it to close once a person enters said vortex. Thus, this jutsu is completely useless during battle, even as a defense mechanism. The hole transports the user into an alternate space-time area, parallel to the user’s own, allowing time to pass at an equal pace. This dimension of sorts is unique to each user, therefore one cannot enter another’s dimension without attaining permission. In this dimension the user completely vanishes from the real world, and is impossible to detect by even the greatest of tracking ninja, as they are no longer on the same physical plane. From this very dimension, the user is able to open a hole to any location on the planet they have previously visited from memory, and repeat the previous procedure again. It saps a rather large sum of chakra to perform, however the chakra cost is displayed in a round-trip, instead of each individual use of the jutsu. As such, it costs 20CP to open the door into the dimension, and 20CP to open the door out. One may not start or end a topic in this alternative dimension. Note: The user may not enter or exit the hole until it is fully opened, as such sneak attacks are impossible with this jutsu. If the user does not have at least 40 usable CP, they cannot perform this jutsu (to avoid people being trapped in the other dimension). Thus without any durability SC’s, one must have at minimum 50CP to use this jutsu.
Chakra Cost: 40CP

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Name: Hikigane Fuuin | Trigger Seal
Rank: D
Type: Fuuinjutsu | Supplementary
Range: -
Element: -
Description: The contact point of this seal is located on the tip of the thumb, while the rest of the seal drags on around the thumb and some parts of the backhand. When this seal makes contact with one of the four Digit Seals, it triggers their effect. This technique cannot be used without a Digit Seal, and therefore will only consume chakra when a Digit Seal is activated. Because of this, it has no chakra cost.
Chakra Cost: -

Name: Keta Fuuin ─ Hitosashi Hikenjū | Digit Seal ─ Index Finger Fire Pistol
Rank: D-B
Type: Fuuinjutsu | Offense
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Element: Katon
Description: By extending the index finger out and lifting the thumb up to create the shape of a gun using the hand; the user may proceed to place the Trigger Seal located on the thumb against the base of the index finger. Doing so looks as though the user has made a finger-gun movement to act as if they shot something. At the very base of the finger is the Digit seal, which intertwines around the index and ends at the very tip; where there is a circular seal. From this seal a single fireball of various sizes (depending on rank) is shot out at speeds equal to that of a thrown kunai, that can travel a maximum 10m before fading. At D-rank, the fireball is about the size of a tennis ball. At C-rank the fireball is about volleyball sized, and at B-rank it’s about the size of your regular C-rank fireball jutsu. The power of this fire is also scaled based on rank. At D-rank it’s enough to set clothing on fire, but not create quick burns. C-rank can provide a powerful push, and create first degree burns. B-rank can overwhelm the enemy and even explode to produce up to second degree burns. The user may fire this technique off multiple times by continuously pressing the thumb against the base of the index, but the power of the fireball is influenced by how much chakra is initially added into the blast. Adding too much though, wastes the chakra. Thus this technique takes some time to master.
Chakra Cost: D-rank: 2CP | C-rank: 5CP | B-rank: 10CP

Name: Keta Fuuin ─ Nakayubi Hajiku | Digit Seal ─ Middle Finger Snap
Rank: C
Type: Fuuinjutsu | Defense
Range: Close (0m ~ 5m)
Element: Fuuton
Description: After pressing the tip of one’s finger against their thumb, as if they were about to snap their fingers, the user proceeds to actually snap these fingers to trigger the seals and activate the Fuuinjutsu itself. Unlike the other Digit Seals, this one launches from the thumb instead of the finger, thus the middle acts more like the trigger. The user has a single second to extend their thumb in the direction of fire, shortly after snapping (usually, where they snap is where it fires for aesthetic purposes) a large gust of wind erupts from the finger. It’s strong enough to knock C-rank ninja back, but can only pause a higher ranked ninja’s movements, and even knock them off balance enough to stagger the enemy. Used mainly to buy time or stall the target.
Chakra Cost: 7CP

Name: Keta Fuuin ─ Kusuriyubi Fuuriku | Digit Seal ─ Ring Finger Flick
Rank: B
Type: Fuuinjutsu | Offense
Range: Close (0m ~ 5m)
Element: Suiton
Description: By extending the thumb to the ring finger in such a fashion to simulate a the motion one would make when flicking with their fingers, the user is able to press the Trigger Seal with this Digit Seal to activate the effects of this jutsu. After flicking using the tension of the thumb to propel the finger forward in a usual flicking manner, A second following this flicking gesture, a large spherical orb of water, about a meter in diameter will launch from the user’s fingertip; expelling forward upwards of five meters before exploding from various pressure differences. The concussive blast is capable of launching an enemy back several meters, but can only rarely create physical trauma to disable the enemy. Can only be used once per post (on either hand).
Chakra Cost: 12CP

Name: Keta Fuuin ─ Koyubi Kaenhoushaki | Digit Seal ─ Little Finger Flame Thrower
Rank: B
Type: Fuuinjutsu | Offense
Range: Close (0m ~ 5m) - Mid (5m ~ 10m)
Element: Katon
Description: After wrapping the ring finger around the pinky finger, the user activates the first stage of the seal; which completes the “pinky seal.” This seal is really a portion of the Ring Finger seal overlapped over the pinky seal to fully complete the seal. To activate the seal however, requires pressing the thumb to the spot where both fingers intersect. Upon activation; the user has one second to aim before a stream of fire is emitted from the tip of the pinky, ejecting flames capable of setting clothes alight and creating second degree burns on those within the flamethrower’s seven meter length. The width of the flame is no more than a few inches, thus making it act very similarly to a whip. The flame thrower cannot be fueled for more than two posts, and requires a cool off equal to the number of posts it was used (thus it would take two posts before it can be reused, if used for two consecutive posts). This is a common feature among compact seals such as these.
Chakra Cost: 10CP [4/post]

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